Projects

THE CURE: Peculiar Pestilence

This game was created as part of the April 2022 Week Sauce Game Jam. With a large 19-person team, each team member worked with their own schedule to spend a maximum of 7 workdays on the game, in addition to a weekly stand-up to check-in and set milestones.

I contributed SFX design for this project (ingredients, outcomes, UI) along with Will Edmisten (ambience, potion cooking). Integration was done by Ian Riley and Alex Zahn. Music composed by Sydney Roberts.

 

ONE WEEK’S NOTICE

We are a collection of industry professionals brought together through our love of video games and our service as GDC Volunteers. We launched this project for Itch.io's "One Game a Month #12" game jam on the theme "Small World," then ploughed on through until we were satisfied with the result. Please enjoy.

I contributed SFX design for this project (toys, arts, vending machine) as well as dialogue implementation using FMOD. Along with Will Edmisten (ambience, SFX implementation, SFX), Jakey Mumfie, Ian Riley (music composition), and Alex Zahn (integration, engineering), our 5-person audio team worked together to create the spookiest space grocery store out there.

Kissed By the Stars

​A visual novel created for the 48-hour Wholesome Games Jam 2020.

I contributed the music & SFX for this project.

 

Dyscophus

A disco-themed rhythm game where you defy the Gods (and death) to help Sisyphus escape his Disco-flavored hell.

Made for the July 2023 Weak Sauce Jam. I contributed SFX and handled implementation, including C# coding within Unity. Music by Gabe Holmes & Jon Dare.

 

Dream Eater

You're a small parasite with big ambitions.
Every creature you help gets you closer to reaching the stars!

Completed for a 1-month game jam, I contributed music and SFX as well as implementation and coding in GameMaker.

 

I Was The Cat

A kinetic visual novel made for Yandere Jam 2023.

I contributed the music and SFX for the game.

Unreal 5

Unreal, MetaSounds, Blueprints, Wwise

Some quick snippets of what I’ve been exploring in Unreal 5! Diving headfirst into blueprints and MetaSounds, as well as some quick Wwise implementation and music creation.

Implementation

Mini-Picrew Project: Interactive Music & Wwise Implementation

An overview of my process for the interactive music and Wwise implementation part of the Mini-Picrew Unity Project.